Ideas by Gonza Man! It is completely up to you to choose between night and day. If you are going to dark areas, such as under lamposts, you will need a light source. Make use of a candle, torch or lantern. The energy you expend during your run (or tiredness) will rapidly diminish in the evening. The chances of you stealing increase. Except for falcons, your odds of hunting will decrease. Chickens, other NPCs, and other animals should not have to be killed in the night. The wilderness will be free of revs during the day. Prayer will also last longer at night. If there's something else you think I need to add, let me know!
The Quest's Name: A Rouge's Bounty. Skill Requirements: 90 Theiving, and the ability to defeat Martin Thwait at level 215. Quest Requirements: Shield of Arrav, Fremmy Trials, and at least having STARTED to the Fremmy Isles. The difficulty is high. For more details, contact Straven or Katrine. This challenge is contingent on the number of group members.
Hey fellow gang member. Are you ready for some theiving? Always willing to theive. That's great. I have a specific task for you. I'm asking you to return Katrine/Straven Dagger. If you don't wear this disguise, the officer might not let you into. Katrine/Straven will provide you with A Theive's Mask Trousers, jacket and boots. These are your disguises and you are able to speak to the gang leader who is in opposition. You'll be the new the if. Go into.
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